Summary

When Nintendo revealed thatThe Legend of Zelda: Tears of the Kingdomwould use the same map asBreath of the Wild, fans had some cause for concern. Given that many had spent hundreds of hours exploring Hyrule inBotW, returning to the same map risked being a bore. Luckily,The Legend of Zelda: Tears of the Kingdommade more changes than it let on, adding new cave systems to Hyrule as well as the vast Depths that mirrored the surface world and new sky islands. Of particular note were the new Zonai artifacts and landmarks scattered around the world, which left a major impact on Hyrule’s civilizations.

In a lot of ways, the Zonai relics occupy the same place inTotKthat the Sheikah constructs did inBotW. They’re vast and ancient combinations of magic and science that dot the landscape and break up the tranquil wilderness. The Zonai do occupy a particularly important place inTotK’s gameplay, arguably even more important than theSheikah’s place inBotWgameplay, but their impact on the world and lore may be the most crucial. Zonai technology has rapidly reshaped society in Hyrule in a way that the ancient Sheikah didn’t inBotW, and ifTotKgets a direct sequel, it has to acknowledge the impact of Zonai devices.

Zonai Device Dispenser Tears of the Kingdom

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Zonai Devices Can’t Go the Way of Sheikah Shrines and Towers

Perhaps the strangest thing aboutTears of the Kingdomis its handling of Sheikah technology and structures. Guardians have all but vanished from the landscape, as have the towers and shrines that once littered the horizon, and none ofTotK’s characters seem to acknowledge it. It’s unclear if they simply disappeared afterCalamity Ganonfell, or if Hyrule’s citizens dismantled them. It’s somewhat understandable that Nintendo would wantTears of the Kingdomto be playable without experience withBreath of the Wild, but it results in a dissonant setting that struggles to feel like a proper sequel at times.

Nintendo seems interested in makingmore open worldZeldagames, and that could mean a direct sequel toTears of the Kingdom. If so, it needs to incorporate Zonai devices in its own way because simply having the tech vanish would be even more egregious. While only some ofBotW’s NPCs showed an interest in the emerging Sheikah structures,TotKhas tons of NPCs devoted to studying and utilizing Zonai technology, from the scientific Zonai Survey Team led by Purah and Robbie to thrill-seeking racers learning to use Zonai tech for fun. Zonai tech is well on its way to becoming part of daily life in Hyrule, so removing it would feel like a big step backwards.

Incorporation Zonai technology in aTotKsequel may not be easy, since Nintendo would need to contrive a near-identical replacement forUltrahandif they’re still a central game mechanic. Instead of focus on crafting with Zonai tech, these devices could potentially take a backseat while remaining a common sight in the world. Rather than Link himself building with them constantly, he might just see lots of Hyrule citizens using machines they’ve designed and occasionally borrow some of their tech. Link moving away from Zonai engineering whileZeldaNPCs get even more comfortable with them would be a good way to show some proper growth in Hyrule between games.

Odds are low thatTears of the Kingdomsequel would focus on the Zonai;directZeldasequelsoften have stories that are largely disconnected from the previous game, includingTotK.Still, if the series keeps taking place in theBotWversion of Hyrule, Nintendo needs to establish some sense of progression, or else they’ll risk feeling like a bunch of standalone games that simply share a map. In terms of world building, giving Zonai tech an ongoing role in Hyrule’s development could be the perfect way to create that feeling of growth.

The Legend of Zelda: Tears of the Kingdomis available now for Nintendo Switch.

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