Summary
Marvel’s Spider-Man 2made good on its promise of the alien symbiote playing a significant role and did so by upping the ante on threats affecting the whole of New York City. The symbiote invasion was withheld from players until they discovered it suddenly in-game, while players were already well aware that Peter Parker would be wearing the symbiote at some point and using its destructive, slimy substance to lay waste to Kraven’s hunters inMarvel’s Spider-Man 2.
Part of this dynamic shift in abilities, not just for Peter equipping the symbiote but also for Miles Morales inheriting a more powerful bioelectricity, wasthe abandonment of gadgets inMarvel’s Spider-Man 2. Gadgets weren’t all discarded for the sake of these new powers, but they were certainly back-burned and made to be far less of a consideration in combat strategy.Marvel’s Spider-Man 3could decide to continue onward in that direction and phase gadgets out further, but Spider-Man’s web-shooters will always be a mainstay and could use some classic yet stylish upgrades.

Possible Upgrades for Web-Shooters in Marvel’s Spider-Man 3
Right Now, Marvel’s Spider-Man’s Web-Shooters are Perfectly Basic
Any of these modifications could bolsterMarvel’s Spider-Man’s web-shooters, but there’s also an argument to be made that keeping them elementary in design is best practice. Indeed, web-shooters are already incredibly versatile—web-swinging, web-disarming, web-yanking, web-ensnaring, and much more are already part of the device’s capabilities via single strands of webbing.
To reinforce how seminal this simplified take on webbing is,Marvel’s Spider-Man’s titular wall-crawler was already eight years deep into his crime-fighting career and his gadgets were as elementary as they were.Marvel’s Spider-Man 3could push the envelope on how brilliant Peter and Miles are when it comes to gadgetry while also iterating on a lot of fun webbing functions fromolderSpider-Mangames. Rather, that ship may have sailed already.

With Fewer Gadgets Comes More Expectations in Marvel’s Spider-Man 3
If gadgets inMarvel’s Spider-Man 3dwindle more than they already have, it might be nice to see web shooters get some modifications to help flesh them out and make them more dynamic. It’s unfortunate thatMarvel’s Spider-Manis leaning so heavily into powerful abilities because it will inevitably make gadgets seem obsolete, but if web-shooters are one of the only remaining gadgets when the dust settles it would be neat to see them have fascinating and fantastical attributes themselves.
Insomniac is unlikely to be rid of gadgets wholesale; however, if Peter still seemingly holds onto the Anti-Venom symbiote and Miles has bioelectricity and optic camouflage, these inventive little mechanisms might bea relic ofMarvel’s Spider-Man’s past. Each game is going to try eclipsing the last in terms of how spectacular the Spider-Man experience is, and especially if Venom receives a standalone half-sequel it could be difficult to go back to tiny toys that wait on a cooldown and no longer offer much in terms of combat efficiency.

Marvel’s Spider-Man 2
WHERE TO PLAY
Spider-Men Peter Parker and Miles Morales face the ultimate test of strength inside and outside the mask as they fight to save the city, each other and the ones they love, from the monstrous Venom and the dangerous new symbiote threat.Explore an expansive Marvel’s New York with faster web-swinging and the all-new Web Wings, quickly switching between Peter and Miles to experience different stories, epic new abilities and high-tech gear.Wield Peter’s symbiote abilities and Miles’ explosive bio-electric powers in battle against new and iconic Marvel Super Villains – including an original take on a symbiote-infused Venom, the ruthless Kraven the Hunter, the volatile Lizard, and more from the Marvel Rogues’ Gallery.





