Summary

Like most FromSoftware games,Bloodborneis both mechanically and narratively complex, offering up an experience that is deep, engaging, and oftentimes brutally difficult. AlthoughBloodborneis a one-off experience, with nothing more than the fantasticThe Old HuntersDLC for a follow-up, the game is still considered one of the best in FromSoftware’s oeuvre, and its gameplay can be endlessly explored.

Bloodbornemay never get a sequel, but the game isn’t short on content or replay value. At first glance, it may appear less complex than theDark Soulsgames that preceded it due to the lack of build variety, omission of a magic system, and comparatively smaller weapon selection. However, the fast-paced combat of the game, implementation of firearms, and unique approach to weapon design make for a game that is surprisingly deep from a mechanical standpoint, even if it doesn’t offer the same breadth of personalization options as otherSoulsgames. That said, for someone just getting intoBloodborneor returning to the game after a long hiatus, there are certain rules that should be understood.

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The 101’s of Bloodborne

Guns Are for Parrying, Not Dealing Damage

Bloodborneintroduced guns to theSoulsformula, and it’s natural that newcomers would assume that they are meant to deal damage as a secondary weapon. While a high Bloodtinge stat can certainly make some firearms like the Cannon or Gatling Gun viable offensive tools, most guns inBloodborneare best used to bolster defense. Firing off a round at the right moment can stagger most enemies, setting them up for a powerful Visceral Attack. It’s also worth noting that guns are useful defensive options even if a player doesn’t nail the timing, as they will often momentarily stun an enemy or interrupt their attack pattern. Some of the best all-around guns inBloodborneinclude:

It’s All About Aggression

It makes sense that many players facingBloodborne’s brutally difficult challengeswill want to play defensively and conservatively, but this is a suboptimal approach to combat in the game. Everything inBloodborneis designed around constant aggression, with the damage-dealing guns all but completely replacing shields and other purely defensive tools. Other features, like the famous Rally mechanic, actively reward players for aggression by restoring their health through attacking. Dodging and healing are also far quicker than in theDark Soulsgames, further highlighting the fact that the game has been built around constant motion and risky behaviors, rather than careful, slow combat.

Insight Is More Than Just Currency

Bloodborne’s bizarre world has inspired a number of modern games, withthe recentLies of Pbeing a notable example. Part of what makesBloodborneso unique is how its world and gameplay can be altered in subtle ways that are not explicitly communicated to the player; one of the ways the game achieves this unique mutability is through Insight. Insight can be obtained from certain consumables, upon entering specific locations, or after defeating bosses, and is used to purchase upgrade materials and rare gear. However, it is far more than just currency, and holding on to Insight can dramatically change the game, triggering nightmarish sounds and sights. Having a higher level of Insight can also make the game significantly more challenging.

Although many fans have been beggingfor a remake ofBloodborne, the original game has a certain eerie and moving quality to it that can’t be replicated. Like other FromSoftware games, a lot of its charm is connected to how little is conveyed to players, which forces them to uncover the game’s secrets themselves. There is a universe of mystery and depth to find inBloodborne, but if players can follow these unwritten rules, they will likely have an easier and more enjoyable time with it.

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