After completing the second dungeon inThe Legend of Zelda: The Minish Cap, only two more Elements remain before the Picori Blade can be fully restored to its original form. As is always the case in this series, acquiring new items allows players to open up and explore new areas of Hyrule that were previously inaccessible to them.

Withthe Cane of Pacci, there are many places that players can now go. While most of it will not progress the story, players can find all sorts of helpful items like Pieces of Heart. This guide will cover how players can reach the third dungeon inThe Legend of Zelda: The Minish Cap.

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Speak With Melari

Before leaving Mount Crenel, go back to the Minish settlement nearby andcheck in with Melari. The broken Picori Blade has been reforged into the White Blade. While it currently doesn’t have any of the power of the Picori Blade, it is still an upgrade over the sword that players start the game with.

At the same time, Melari will instruct players on how to infuse the blade with the Elements that have been found so far. Somewhere within Hyrule Castle, there is a door that leads to a place called the Elemental Sanctuary. This place is where the Elements can be infused into the blade.

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Go to Hyrule Castle

Thankfully, there is a shortcut that can be utilized to quickly reach the bottom of Mount Crenel. Head back toward the entrance to the Cave of Flames and go south to jump down. From there, head east to reach a shortcut.

While the King’s steward gives a hint for where to look, it isn’t necessary to talk to him to find the door to the Elemental Sanctuary.Upon entering the castle, go left toward the second floor and then go down the stairs. From there, go down and take a right. Then go up and through a door that leads to a courtyard. On the other end of this courtyard is a large door. Walk inside and approach the pedestal in the middle of the room to infuse the White Blade with the first two Elements.

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How to Leave the Elemental Sanctuary

On the floor is a series of glowing panels. Stand on one and then hold out the sword to charge a spin attack.While still holding a fully charged attack, walk onto another glowing panel and a doppleganger of the player will spawn on the spot where players had first stood. The clone will mirror any movement that is made, but it only lasts for a few seconds.

to get out of this room, approach the set of glowing panels near the two switches. Stand on one glowing panel while facing one of the switches. Next, charge a sword attack and then walk to the other side so that it is possible to step on both switches by using a clone.

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With the White Blade infused with the two Elements, leave the castle to triggera cutscene where Vaati appearsand summons Moblins. Kill the moblins to trigger another cutscene where Ezlo explains his past and his connection with Vaati.

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How to Get to Castor Wilds

In order to reach the Castor Wilds,go back to the cave where the empty bottle was purchased prior to the second dungeon.To the left of the door that leads to the Deku Scrub, there are glowing squares like the ones encountered in the Elemental Sanctuary. Create a clone and push the stone to open another path outside.

From there, go south to trigger a cutscene. From there, go west and then go north toward a bridge to reach the Castor Wilds. Unfortunately, it isn’t possible to go any further unless players have the Pegasus Boots.

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Go to Hyrule Town

While still in the Trilby Highlands, go south to enter the Western Wood. Here, there is a boulder that can be pushed into a hole to create a shortcut that allows players to go backto South Hyrule Fieldtoward the entrance to Hyrule Town. The first thing that players should do is visit Master Swiftblade. With the White Blade, Master Swiftblade can teach players another sword technique that allows them to destroy pots and boulders.

Next, head to the shoe shop. The shoemaker is fast asleep, so walk past him and use the pot in the left corner to shrink. While small, climb up to the top of the table and talk to the Minish here. They tell players that the shoemaker can help with making Pegasus Boots, but first they need to wake him up with a mushroom from the Minish Woods.

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How to Get to Syrup’s Hut

In order to get the mushroom, players will need to find Syrup’s Hut in another region of the Minish Woods. Before doing anything else, head to Eastern Hills and look for a space where the Cane of Pacci can be used on a hole. Go up and follow this path to reach a Great Fairy. Say ‘yes’ each time when prompted to get a bigger wallet. Next,head to the Lon Lon Ranchand speak with Talon. Next, go around to the back of the house and use the tree stump to shrink down. Enter the hole on the left side of the door to go into the house. Return to normal size anddestroy the pots in the upper right corner of the room to find the Lon Lon Ranch Key.

Use the pot to shrink and go back outside. Then go back to normal size and speak with Talon. As a way of saying thanks, Talon allows players to use his house as a shortcut to reach Lake Hylia. Take this opportunity to use the door to reach the other side of Lon Lon Ranch. Go up and around to find a small cave with glowing squares. Create a clone and push the block forward to reach a chest containing 50 Rupees.

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Go up to the top with the ladder and jump down. Then go east, north, and then around to find a boulder that can be pushed into a hole. Use the Cane of Pacci on the nearby hole to jump up and reach the ledge. Use the gust of wind to glide south directly across to another ledge.Approach the next gust of wind and glide across the water to the south.

Go down and follow the path to reach the Minish Woods. Keep going south to find a small path that leads to a body of water and a Piece of Heart. Go around and walk up the steps to reach Syrup’s Hut. Pick up the red mushroom inside the hut and buy it for 60 Rupees.

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Wake Up the Shoemaker

Go back up toward Lake Hylia and then go west to return to Lon Lon Ranch. Push the boulder into the hole to create a shortcut. Go toward the entrance to Hyrule Town and use bombs to blow up the rocks blocking the way. From there, go back to the Shoemaker. Press ‘R’ when directly in front of the Shoemaker to wake him up. To demonstrate his thanks, he gives players the Pegasus Boots that he was making.

Return to the Castor Wilds

With the Pegasus Boots, it is now possible to explore the Castor Wilds. Head back and equip the boots. Look to the left and hold down the button the boots are equipped to and quickly run across the water. Turn south and then use the Pegasus Boots again to reach another area with snake enemies roaming around.

Use the nearby vine to climb up onto the platforms and walk across the bridge. Go right across another bridge and then climb down the vine. Walk under the bridge and go left and use the Pegasus Boots to go across the swamp water.

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How to Get the Bow

Go through the nearby cave to reach a chest in a room. The door closes and players will have to defeat a large armored enemy to get a chest containing a unique gold Kinstone piece. All three need to be found to open the way to the third dungeon.

Shrink down and enter the small log to the left. Move forward to enter an area with a lilypad.Equip the Gust Jarto move the lilypad like a boat to reach the other side of the water. Jump down into the hole and kill the monsters. This will spawn a chest that contains a Bow.

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How to Reach the Wind Ruins

With the Bow, players can shoot the statues blocking paths. This wakes them up. Shoot their eye three more times to destroy them. Destroy the nearby statue and climb up the vine it was guarding. Use the gust of wind and glide across the nearby body of water. Move toward the large gravestone and push it to reveal a hidden chamber below. There is a ghost in here along with a Piece of Heart.

Leave and go east across the water with the Pegasus Boots. Activate the wind monument and destroy the one-eyed statue blocking the vine. Go up and use the gust of wind to go down toward a small cave in the southwest corner.

Before going into the cave, push the boulder into the hole to create a shortcut.

Enter the cave and kill the enemies in the room. Next, loot the chest to get the second gold Kinstone piece. Leave the cave and go left and then up. Use the nearby vine and go northwest along the bridge and go across the other bridges ahead to reach another vine.

Climb down and destroy the nearby statue. Equip the Pegasus Boots and go across the water. Head up to reach a cave containing the third and final gold Kinstone piece.

Return to the far southwest corner of the Castor Wilds to find three statues. Interact with them and give them the three gold Kinstone pieces. The statues will destroy the large boulder blocking the path to the south.

Find the Fortress of Winds

Follow the path and kill the enemy blocking the rest of the path. Up ahead there is a stump and another statue. Shrink down and approach the statue to enter it. Inside there is a switch that can be hit with the sword to activate the statue. Return to normal size and attack the statue to destroy it.

Keep following the path and destroy all the enemies. This will cause a statue blocking the ladder to disappear. Go up the ladder and continue following the path. Clear out the area and then shrink down to activate the statue. Kill it and keep moving forward. Destroy all four statues to open a path to two chests containing 50 Rupees and 50 Mysterious Shells.

Shrink down to deactivate the statue and then return to normal size. Follow the path and go north. Kill all the enemies (including the ones hiding under boulders) to open a path forward to the north to finally arrive at theentrance to the next dungeon, the Fortress of Winds.

Part 6 of this walkthrough is coming soon.

The Legend of Zelda: The Minish Capis available now on Game Boy Advance, Nintendo Switch Online + Expansion Pack, and the Wii U Virtual Console.