Summary

AStarfieldplayer has shared a clip highlighting how Bethesda missed the chance to show ship travels without cutscenes.Starfieldis a game strongly driven by the word “exploration,” with the player taking on the role of a space explorer while able to travel to a variety of galaxies and planets.

Ships are crucial toStarfieldbecause as well as working as a weapon in space combat, ships are the main form of transportation. What’s more, ships have become a trend amongStarfieldplayers thanks to the game’s customization system as players have been reproducing various ships from pop culture, includingAlien,Batman, andStar Wars. Some players have come up with original ideas, creatingStarfieldships that look like hamburgers, scorpions, and capybaras. But while theStarfieldships add richness and immersion to the game, one player noticed a detail that could make the experience even more fun.

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Reddit user Xbox_Live_User shared a clip showing the view from inside the Va Ruun Hymm ship as it leaves a planet, but at one point the game interrupts the travel with a loading screen. The clip is 18 seconds long, and while one ofStarfield’s missions is updated, the ship with the player quickly leaves a desert area. When it reaches a certain point, the travel is cut short, and what they see next is the ship already in outer space, with a beautiful view of the stars.Starfieldplayers can cross distances using fast travel, but the community has already created ways toturnStarfield’s space travel more immersivewithout too much work.

One of the comments on Xbox_Live_User’s post asks why Bethesda didn’t use more cutscenes when ships take off and land. In response, a player explains that theCreation Engine used to developStarfieldis sometimes unreliable. They go on to explain that in this case, a physics bug could expel the player out of the ship during take-off, causing even more headaches. The player finishes their comment by explaining that while using loading screens makesStarfield’s ship travels a little less fun, this is the safest option to avoid performance problems.

WhileStarfielddoesn’t allow the player to see the entirety of space travel, Bethesda’s RPG community is already changing this game element. AStarfieldmod makes huge upgrade to space travelin a simple but significant way and allows players to travel between systems without much problem. With a community that has shown great creativity since the beginning, it will come as no surprise ifStarfieldplayers create other mods in the future to further improve the space travel experience.

Starfieldis available now on PC and Xbox Series X/S.