The return ofResident Evilto its mainline entries is welcome news. Still, it doesn’t mean that a new addition will automatically be a winner. Throughout the long history of the series, there are mistakes that are noticeable. These are sometimes fixed in follow-up entries, only to come back in the games released after that.

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WithResident Evil 7: Biohazardbeing the recent entry, its shortcomings are currently most memorable. In order forResident Evil Villageto be something special, these mistakes need to be avoided. Though there are viable solutions for each and every single one of these shortcomings.

10Minimal Characterization For The Protagonist

WhileResident Evil 7: Biohazardisamong the better games in the series,it suffers from a rather bland protagonist in Ethan. He’s not even seen during the events of the game, making him interchangeable with any character.

Villageneeds to figure out who Ethan really is. To do this, the protagonist has to show a certain personality, edgy characterization, and a unique quality.Biohazardmakes no attempts in setting Ethan up, and he’s hardly ever spoken of among fans.

ethan resident evil 7

9Extreme Vulnerability Of The Protagonist

The series messed up withResident Evil 6portraying the main characters as too strong.Resident Evil 7: Biohazardwent overboard in fixing this, with Ethan being too weak. While it’s meantto be a survival game,Villageshouldn’t carry over the vulnerable Ethan.

His weak skills make sense inBiohazarddue to his inexperience. Still, it was a chore for players to engage in combat because of Ethan’s vulnerability. A return to such a style will only make things repetitive and uninteresting. In its place, Ethan has to come out as a stronger fighter.

Resident Evil 7

8Lack Of Tie-Ins To The Series Storyline

A palate cleanser in the form ofResident Evil 7: Biohazard, while welcome in some regards, alienated the fanbase to the story. After all, the characters and overall arc has been carried forward since the first game.

Biohazardfeels like too much of a departure because of this. The story seems more reminiscentto similar gamestoResident Evilthan the series itself. With Chris Redfield returning forResident Evil Village, though, it might be that the story will be in greater focus.Villagemust make regular references to previous characters and events to capture the series' feel.

resident evil chris redfield redesign

7Weapons With Uneven Damage

Earlier gamesreceive praise for the weaponryon hand for players.Resident Evil 6played this point far too much, whileBiohazarddownplayed it in the opposite direction. This mistake endures in the series, as strong weapons make things too easy and weaker ones too tiresome.

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history of chris redfield in resident evil

The fix for this problem is to provide weapons based on Ethan’s prowess. Against more powerful enemies,Villagecan provide the protagonist with able weapons to make it a balanced fight sequence. In other areas, Ethan can be left to his own devices so that combat is more visceral and gritty.

6Reliance On Jump Scares

It’s relatively rare to see true horror-filled moments in gaming these days. TheResident Evilseries itself has been guilty ofdoling out jump scares.This can be seen in all the games so far, with perhaps only the firstResident Evildoing a good job at this.

Biohazardkept things scary enough without sudden bursts of scares. However, there are definite instances where jump scares are striking.Resident Evil Villagecan counter this by making the titular village out to be a horror-inducing environment.

resident evil 8 emily rumor

The heart of the series remains in bringing horror to life. Barring the fourth game, which, to its credit,pulled action off very well, the franchise has relied too less on its horror roots.Biohazardrectified this problem well, although it’s not certain ifVillagewill follow through.

As evidenced byResident Evil 6’s failure, being critically lambasted due to mindless action, it’s best to avoid repeating the same mistake. WithVillageretaining the first-person feature, the horror theme is easily better suited for gameplay mechanics.

Resident Evil 4, aimiang at the chainsaw weilding enemy

4Tendency For Backtracking

This is a trait in all Capcom games, and a repetitive mistake on their part. TheResident Evilseries has been noted for having players revisit the same locations, something that takes away the originality from gameplay.

Resident Evil 7: Biohazardtried to make backtracking worthwhile by placing clues that weren’t seen in the first playthrough. However, this still isn’t an altogether engaging style of play. Recent remakes have similarly carried on the backtracking feature.Villagehas to avoid this to drive home its stronger points.

resident evil 3 remake quick step dodge

3Violence Without Substance

The more unmemorable games in the series have excessive violence in common. These titles show off a lot of blood and over-the-top sequences, which mistakes disgust for horror. While it’s fun to see a level of mayhem, this only counts when it feels rewarding, like during a boss fight.

On other occasions, meaningless splatter of blood over minor enemies, and sequences with people dying, are notable in previous entries. A repeat of this, especially in the bigger map ofVillage, will no doubt make it come across as uninspired more than anything else.

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2Chris Redfield’s Resetting Character Development

One of the thingsfans want to see in the next gameis character development. However, games likeResident Evil 5and6have ignored this aspect, especially when it comes to Chris Redfield.

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He learns from his battles, only to revert to being guilt-ridden in his next appearance. This has caused fans to have a disconnect with Chris, and a sizable amount have made others like Leon or Jill their favorite.Villageneeds to feature Chris as the person who accepts his losses and shortcomings, in order for it to be a true sequel.

1Uneven Boss Fights

Resident Evil 4remains evergreen because of the superb bosses on hand. In contrast,Resident Evil 7: Biohazardis striking for the lame final chapter and bosses interfering with the pacing of gameplay. The series keeps repeating these mistakes due to the flip flopping nature of the big fights.

Clearly, the best way to fix this problem is to employ the systematic approach seen inResident Evil 4. However, a more creative way is to eliminate bosses altogether and place emphasis on taking down enemies in larger numbers.

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