Summary

Just like the vast majority of first-party flagship PlayStation franchises,God of Warhas always tried to push PlayStation’s technical boundaries as far as possible. In the originalGod of WarGreek saga, it was large-scale boss fights against gigantic foes and smooth, fluid combat that tested the technical limits of the PS2 and PS3, and in the most recent Norse saga, it’s the phenomenal graphics and experimental cinematic features like a one-shot camera that really push the PS4 and PS5 to their limits.

It’s clear thatGod of Waris still very much a flagship franchise for PlayStation, and after the extreme success ofGod of War Ragnarok, that’s probably only going to remain true for quite some time. The longerGod of Warstays one ofPlayStation’s flagship properties, the more it’s going to keep trying to push the technical boundaries of the console it appears on. Though, there is one unexplored area of the PS5’s technology thatGod of Warcould easily tap into.

God of War New Egyptian Weapon

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God of War Still Needs to Come to PlayStation VR2

PlayStation VR2hasn’t quite been the hit that Sony was probably hoping for. While PSVR2 technically outsold its predecessor’s lifetime sales in just six weeks, that isn’t saying too much, and as is often the case with VR, early adopters usually make up the majority of the overall player-base in the end. One of the biggest reasons why many fans haven’t put down the eye-watering sum for PSVR2 is because the platform is significantly lacking in games, specifically first-party system sellers.

Since launch, PlayStation VR2 has only really had one major first-party release, and that was its biglaunch titleHorizon Call of the Mountain. Marketed as the main selling point for the headset and a perfect showcase of everything it has to offer,Horizon Call of the Mountainwas a solid game, but it definitely wasn’t the greatest VR game ever made. By most accounts, wasn’t worth shelling out the $550 for a day-one headset. Though its shooting mechanics were satisfying, its climbing controls were intuitive, and its graphics were impressive,Call of the Mountainwas a short and repetitive experience, and right now it’s all PSVR2 really has in the way of first-party exclusives.

But if there’s one game that can save PlayStation VR2, it’s aGod of Wargame. Being a more linear series thanHorizon,a VRGod of Wargamewould make a lot more sense thanCall of the Mountain, since players have more cause to accept a shorter, smaller-scale adventure set across the Nine Realms. While Santa Monica has already given fans some beautifully-realized versions of the Nine Realms, it would feel even more spectacular if players were able to get up close and personal with them, truly immersing themselves in these varied locations.

AGod of WarVR game also has some great gameplay foundations already laid before it.Horizon Call of the Mountain’s archery gameplay could be translated directly to aGod of WarVR game, putting players behind Atreus' bow. Alternatively, a VRGod of Wargame could give players Kratos' Leviathan Axe, giving it a recall ability similar toVader Immortal’s lightsaber throw mechanic. While players have used these weapons repeatedly over the last fewGod of Warentries, wielding them in VR would feel like a brand-new experience, and one that really feels like a dream come true for long-time fans of the franchise.

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