Summary
No Rest for the Wickedis an exciting new project from Moon Studios, the developer responsible for theOriseries. Moon Studios is stepping away from the established 2D perspective featured in theOrigames and opting for both a new viewpoint and genre altogether. As the launch date forNo Rest for the Wicked’s early access draws closer, there are several elements featured in the game that some fans ofDragon’s Dogma 2andDiablo 4may find exciting.
Moon Studios knocked it out of the park with theOriseries, but the developer is switching things up withNo Rest for the Wicked. In order to set the game apart from other RPG titles,No Rest for the Wicked’s approach to classesis an exciting take on the genre, and it will be interesting to see how the game subverts expectations in other ways. Based on trailers, the game looks beautiful, and it could be a great new game for someDragon’s Dogma 2andDiablo 4fans to jump into.

How No Rest for the Wicked is Like Dragon’s Dogma 2
A Focus on RPG Gameplay
No Rest for the Wickedlooks to offer beautiful art direction and a compelling story, but it is first and foremost an RPG experience. Although the game takes an exciting approach with its class systems by allowing players to custom-build their own classes,No Rest for the Wickedis focused on immersing players in its world.Dragon’s Dogma 2offers hours of gameplay, as is the case with many games in the RPG genre, andNo Rest for the Wickedsets out for this same goal. RPGs are all about world-building, and it appears that Moon Studios has crafted a world filled with intricate details and interwoven stories.
Exploration
No RPG would be complete without great exploration.Dragon’s Dogma 2is filled with a lot of exciting exploration thatNo Rest for the Wickedalso boasts. As proved withtheOriseries, Moon Studios is highly capable of crafting incredible fantasy worlds that are as jaw-droppingly gorgeous as they are compelling. Based on trailers and gameplay footage ofNo Rest for the Wicked, it appears that Moon Studio is set to bring another wonderful world to life.
Perspective and Loot
The obvious similarity betweenNo Rest for the WickedandDiablo 4is the use of an isometric perspective. This is a major departure from what Moon Studios is known for. The studio embracing this specific perspective will feel right at home for longtime fans oftheDiablogames, giving an interesting viewpoint toNo Rest for the Wicked’s world. Additionally, both games feature randomized loot. The inclusion of random loot is something that isn’t common in RPGs, butNo Rest for the Wickedis taking a chance on the mechanic.
Good vs. Evil
A key theme that bothNo Rest for the WickedandDiablo 4have is the focus on good vs. evil. InNo Rest for the Wicked, a devastating plague known as Pestilence has swept over the land, killing the king and causing the land to descend into chaos. Players take on the role of a Cerim, a holy warrior who is tasked with fighting the devastating plague. Meanwhile, the story ofDiablo 4revolves around players trying todestroy the villain Lilithin order to free Sanctuary from her grip. Although the stories differ, there is still a major focus on the theme of good fighting against evil and plagues wrought on the land.
No Rest for the Wickedcan host parties of up to four players, just likeDiablo 4.
With the game’s early access set to launch on April 18, it will be exciting to see what the RPG is like.No Rest for the Wickedis a new direction for Moon Studios, and afterOri’s success, it will be fascinating to see how the studio has evolved.