Summary

The video game industry is flooded with sequels and that’s a good thing. One of the biggest examples this year wasThe Legend of Zelda: Tears of the Kingdom. Critics and fans alike seem to adore it just as much as the original. However, for players ofBreath of the Wild, it might be frustrating to see the progress that could carry over be taken from them at the start.

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Kite in hack Infection

Being able to use the powers, weapons, and abilities that were developed throughout a previous game would feel more rewarding to those that played previous titles. Luckily, these ambitious games tried just that.

8.Hack//Infection

.Hack//Infectionis the first game in what would become a quadrilogyRPG anime series..hack//Mutation,.hack//Outbreak, and.hack//Quarantineare the three sequels that would follow. The series centers on a fake MMO that starts to glitch out and trap people inside.

The core gameplay is an action RPG with party members joining the main hero, Kite, in his quest to fix the game world. Every game has a level gap, and when players go forward, all of their progress is saved. It is the most complete form of this carryover data idea and it’s impossible to play now unlike the sequel series,.hack//G.U., which did get a remaster.

Talking to NPCs in Champions Of Norrath

7Champions Of Norrath

Champions of Norrathis a top-down action RPG that wasexclusive to the PS2. It, and its sequel,Champions: Return to Arms, are still trapped on the PS2. Players could create a typical fantasy character like a Barbarian and then go on quests, level up, and collect loot.

The game was made more fun with co-op enabled via the PS2 multitap. The aforementioned sequel allowed players to carry over their characters which made it feel like continuing aDungeons and Dragonscampaign.

Promo art featuring characters in Dissidia 012 Final Fantasy

6Dissidia Final Fantasy

Dissidia Final Fantasywas the first fully dedicated fighting game in theFinal Fantasyseries. It was released in 2009 on the PSP in North America with the sequel to follow in 2011. That game,Dissidia 012 Final Fantasy, was both a sequel and an expansion as it contained the original game and more inside.

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Players with save data from the first game could import their characters to continue doing battle in flashy combat. This could not be done with the third entry which makes sense since there was a bigger gap between releases not to mention consoles.

5Mass Effect

Mass Effecthad atrilogy of gameswith over a hundred hours of gameplay between the three of them. A lot of games say they have branching paths where choices matter, but they can sometimes fall flat. Except for the ending, BioWare stayed true to its word regarding the choice system in this trilogy.

Decisions from the firstMass Effectgame could be carried out until the end, making players feel like their version of Shepard was a special one. Levels and other progress like that got reset every time though.

Shepard from Mass Effect

4Pokemon Series

Nintendo has a lot of weird hang-ups when it comes to multiplayer and carrying over data between consoles. The one exception is thePokemonseries. Because of the integrated trade mechanic, players could conceivably carry over their Pokemon from the first games through multiple generations of both games and consoles for years.

The first big leap wasbetweenPokemon Red/BlueandPokemon Gold/Silver. Being able to use the same Pikachu, for example, through multiple decades is a huge accomplishment.

Exploring the world in Pokemon Red

3Skylanders

Skylandershelped createthe Toys-to-life genreand it is an offshoot of theSpyroseries. Players could buy toys of their favorite heroes, use them in the game, and then continue to use them in the sequels. There were exceptions between sequels where support was halted for some characters though.

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Spyro and Stealth Elf in Skylanders

It’s the same idea as thePokemonseries with trading except that players got to have a physical status withSkylanders. Imagine the amount of money that Nintendo and Game Freak could rake in if they attempted this idea withPokemon. The capabilities within Amiibo are right there.

2Telltale’s The Walking Dead

Telltale had some success with adventure games before their series based onThe Walking Deadwas released. The company truly exploded after its release. This is anothernarrative-based data transferexample likeMass Effectexcept on a bigger scale because more decisions were made in a smaller amount of time.

Choices made in each episode would be carried over. These decisions even got included in the sequel seasons to follow just like a TV show except with 100% more viewer input.

Promo art featuring characters in The Walking Dead A Telltale Games Series

1The Legend Of Zelda: Oracle Of Seasons/Oracle Of Ages

The Legend Of Zelda: Oracle Of Seasons/Oracle Of Ageswas an ambitious project that almost got three games before the trilogy was canceled. Released on the same day, bothThe Legend of Zeldagames feature class top-down action and puzzle solving for theZeldaseries. Every world was completely different and revolved around two different gimmicks.

InOracle of Seasons, players could change the literal seasons of nature to solve puzzles. InOracle of Ages, players got to manipulate time. Finishing one game would give players a password to import into the other, which would connect the two stories in small ways. This is ultimately how the best ending was unlocked for this duology.

Promo art featuring characters in The Legend Of Zelda Oracle Of Seasons