Only war exists in the world of the 41st Millennium, with the Imperium of Mankind inWarhammer 40K Inquisitor-Martyrstill ensuring the threats of both Xenos and Chaos won’t threaten the safety of humanity. Compared to otherWarhammer 40Kgames, the ARPG style ofWarhammer 40K Inquisitor-Martyrneeds players to insert a bit of tactical prowess to their gameplay, allowing them to systematically destroy threats in the tune of an actual Imperial operation.

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A Tech Adept and its Minions

Players can take on the role of theTech-Adept, some of the best minds of the Imperium able to tinker with the most complicated of existing technologies. Assisted and aided by their many Constructs, the Tech-Adept always has an ace up their sleeve even when faced with the direst of threats. However, how can players maximize the presence of the Tech-Adept and its little band of robots?

Basics Of The Tech-Adept: Summoner Archetype

Players oftheWarhammer 40Kgamewho want a change of pace from the tanky Crusader and the nimble Assassin might want to give the Tech-Adept a shot for its fulfillment of the Summoner Archetype. Whereas the Psyker is the game’s direct spellcaster, the Tech-Adept relies heavily on its Constructs to ensure survival in the title. This also means much of the Tech-Adept’s builds need to secure a particular gameplay approach with the Constructs, as a specific combination of summons can greatly alter the playstyle of the Tech-Adept.

Attributes: Focus On Summons

Priority for anyTech-Adept build in thisWarhammer 40Kgamewould be boosting the overall strength of their Constructs as well as their performance, as there shouldn’t be much need for the Class to have self-sustains given the mitigation provided by their minions. In this regard,Bionics Rank 3takes a back seat, with its 10 Energy Shield per Data-flux spent and additional Energy Shield efficiency being more than enough to support the Tech-Adept on their own. The only real benefit Bionics can provide would be the damage reduction of the Constructs as well as damage transference to the Constructs, which is then mitigated.

In turn, key attributes are tied majorly toLogic Rank 4that boosts Crit Chance and Crit Strength on top of movement speed and damage. Meanwhile,Mindlink Rank 5ensures the Tech-Adept can summon their Constructs with boosted HP, as well as being able to regain and conserve Data-flux used for skills as well as overall reduced costs.

A Tech-Adept in Inquisitor Martyr

Perks: Summoner Takes A Backseat

On top of Attributes that lean towards protecting the Constructs, the Tech-Adept’s most ideal Perks also let him take a backseat. Aside from the protective measures ofBlessing of Saint Victorious, the rest of the Tech-Adept’s Perks should be towards giving the Constructs better base stats - be it damage boosts as well as being able to summon more Constructs. After all, as a Tech-Adept, the more minions they control, the more firepower they create.

Arming The Tech-Adept

When it comes to arming the Tech-Adept with equipment, players of theWarhammer 40Kgame should strike a careful balance between protecting themselves and enhancing their Constructs. Aside from boosting the overall damage output of the Constructs, the general armaments in the possession of the Tech-Adept should be able to grant them other utility and support benefits to boost their survivability.

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Equipment: Get Defense

A major component when choosing Equipment for the Tech-Adept is how it can maximize the damage dealt of both theTech-Adept and the Constructs, which is why theTechnomartyr Vestment of Shatteringis best suited for not only granting random Vulnerabilities (and therefore damage boosts) but also a nifty lifesaver viaEthereal,where players get a boost in movement speed and the ability to pass through enemies but also can’t attack and receive damage.

This is built upon theInoculator, wherein any variant works provided its major slots include constant HP regain for a period of time (Blood Balm), duration extension for Booster-type components (Psychron), and major damage bonuses (Holdfast).

The Tech-Adept Tech Tree

Addons: Debuffs Take The Forefront

When choosing the Addons that the Tech-Adept should possess, it helps to focus on boosting the efficiency of Debuffs the Constructs can provide with their attacks. There are certain Items that can further deal damage to foes depending on what Debuffs are afflicting them, which can then incentivize a playstyle that involves proccing those status effects with even the lightest of scrapes specifically to secure more damage.

Tech-Adept Passives: Constructs Secure The Win

Players who want to excel in theirWarhammer 40Kgameplay with the Tech-Adept should use Passives built specifically to improve the performance of their Constructs. Not only that, they should try focusing on Construct-based Passives that unlock specific skills for their Constructs as these should arm their companions with the necessary tools to make their overall offensive power more potent.

Extra Support For Sustains

Before the Tech-AdeptClass of thisWarhammer 40KClasspurely focuses on their Constructs’ performance, they should at least be able to incentivize the kind of support their summoner provides their units with some Passives. These basically focus on converting some amount of a Crit damage dealt as HP heals, as well as earning HP via Data-flux point expenditure. These abilities should at least enable the Tech-Adept to ensure their Constructs get an added layer of survivability.

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Tech-Adept Build focusing on the Vivisectors

Construct Stat Building

Aside from ensuring Constructs are able to tap into unique abilities, the Passives the Tech-Adept should secure in theirWarhammer 40Kgame playstyle should ensure their Constructs are capable of outlasting their opponents. These Passives are from the Construct Defense and Construct Offense trees, both of which give boosts to the Constructs’ overall protections and basic combat performance.

Construct Utility

Another approach to securing more efficient Constructs forthisWarhammer 40KClassis to secure Passives that improve the more subtle elements of the Tech-Adept’s relationship with their summons. For instance, on top of granting skills to each Construct, some Passives also offer reduced cooldowns and even bonuses to attacks.

Tech-Adept Build Option 1: Psioli Vivisector Devastation

There’s not much need for the Tech-Adept to have specific weapon choices, especially since the priority should always be about Constructs dealing the most damage. In that regard, the Tech-Adept could make use ofPlasma Calivers, provided they only have attack skills, so the rest could be allotted for Construct summoning.

Either way, when in need of an extra attack option, the Plasma Calivers offer thePlasma Beam. It is a continuous channeling of energy that offers damage per second that Slows when enemies are Suppressed. Its Target Designator ensures Constructs also attack the player’s target.

A Tech-Adept build focusing on Many Construct

Constructs

The Constructs for this particular Tech-Adept build should follow a relatively basic format, with the Kataphron Vanguard as the tank courtesy of itsTauntthat ensures enemies attack him, as well as aStrikeattack that Slows down opponents. Meanwhile, the Vivisectors should have Claws withStrikethat inflicts Bleed, granting an initial damage-over-time element against opponents to whittle their health.

The Poison on hit from the Offensor Module is a neat way of ensuring opponents can perish easily with enough attacks, while the HP regeneration and damage reduction from the Endurance Module ensures Constructs have enough HP to tank damage that the Tech-Adept redirects to them.

Tech-Adept Build Option 2: Construct Domination

This particular build doesn’t need the Tech-Adept to rely onWarhammer 40Kweaponsthat much, as their weapon slots should be allocated for summons. In that regard, the Radium Carbine Alpha should possessFull AutoandSingle Shotas skills to capitalize on their Target Designator sub-properties that enable players to command their Constructs much faster.

In that regard, players can rely on any weapon they choose provided they have enough slots for Construct summons. Stats and bonuses to acquire for these weapons should prioritize damage-over-time and boosted damage for Constructs in order to secure fast opponent elimination.

Given the boost of the Synod of the Machine God, the Tech-Adept should rely heavily on the firepower provided by their roster of Constructs. Ideally, the Kataphron Vanguard should remain on melee as a tank, with the Kataphron Destroyer possessing aGreataxethat can inflict the Vulnerability Debuff in tandem with the Psiloi Vivisector withClawsthat can inflict DOT Bleed.

Meanwhile, they’re aided in range with the Kastelan Robot with its single-targetPhosphor Cannonand AOE Burn via thePhosphor Gun. Likewise, there’s the devastating Tarantula Turret with the Physical AOEMissile Launcherthat can make quick work of foes from afar. The sheer number of firepower options here makes it extremely ideal for an Offensor Module with Poison damage boosts, ensuring players can eliminate enemies much faster.

Warhammer 40,000: Inquisitor - Martyris playable on the PC, PS4, PS5, Xbox One, and Xbox Series X/S