Summary
When it comes to city simulators, the in-depth mechanics ofCities: Skylinesmakes it an excellent avenue for mayor wannabes and city architects out there. After all,Cities: Skylineshas a plethora of both DLC and fanmade content that allows players to create the cities of their dreams, from traffic-less utopias to faithful city recreations, and even futuristic cities straight out of science fiction. Of course, the number of features and available elements can make the game overwhelming for them, but never impossible to play.
In fact, sometimes it just takes agreat starting mapto ensure that players have a breeze when it comes to understanding the game’s mechanics and unleashing the full extent of their creativity. With that in mind, whichCities: Skylinesstarting maps are the best for playersto start with?

Updated on Jul 14, 2025 by Rhenn Taguiam:AsCities: Skylines 2marks its secondCities Around the Worlddestination in the form of Germany, fans of the city-builder can now have buildings and structured themed around bolder German architecture - this marks a striking contrast to the more romantic vibe of France, the first region explored in the update series. However, before players start modeling their cities after Germany’s stellar cityscape, fans of city-builders may want to understandCities: Skylines 2’s mechanics on a deeper level through its predecessor,Cities: Skylines. And what better way to start one’s journey inCities: Skylinesthan to play in some of its most recommended beginner maps - such as that of a coastline paradise, a desert region, and cliffside wonders.
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Transport Routes (Incoming/Outgoing)
From a bird’s eye view,Sandy Beachdoes offer quite the interestinglandscape forCities: Skylinesfans. A large portion of the center to the right side of the map has noticeable white sand beaches, whereas the lower-left part of the map is bordered by what appears to be a small mountain range. A river runs along the middle of the map, converging as a circle around an island on the south and trailing off to the north and east - offering players the potential of expanding their cities in unique ways.
However, there’s one caveat of this map that players need to consider when playing here: not all of the 63% buildable land in the city are conveniently located. A lot of them have to be purchased first or located in not-so-ideal regions, forcing players to separate parts of their city into districts - unlike other locations where cities can normally be built as a cluster. This can work to the player’s advantage, especially if they’re still new to the game, as they will be forced to start finding ways of optimizing city functions within smaller chunks of land - a valuable lesson that can help them when they start expanding.

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Introduced inHotels & Retreats, the whole vibe ofShifting Sandsseems want to emulate the desert backdrop of the festivities within Las Vegas, with a map that is largely a desert bordering fertile land with a central river that ends in quite the large lake. The sands and pine trees in the deserted areas are largely noticeable even while touring the city, making for quite a decent transition when main roads cease being surrounded by greens and are greeted by the warmth of the sands.

What is perhaps interesting is just how much resources are located in the region. Ore and Oil are predictably flourishing in the area, making Shifting Sands a potentially great map for an industry-focusedCities: Skylinesexperience. Water, Fertile Land, and Forestry aren’t far behind in terms of abundance, making Shifting Sands a relatively safe area to expand and go all out.
As another map introduced byHotels & Retreats,Emerald Cliffshas something to offer players who want to focus on providing bespoke relaxation experiences for their citizens. Whereas the likes of Shifting Sands focused on the appeal of beaches, Emerald Cliffs will offer scenic cliffside views. The map is characterized by a northern lake split into five component rivers, three of which are buildable and trail off into their separate paths to the south. Much of the endpoints of these riverside locations are raised cliffs, giving players room to build city districts that boast a wonderful skyline.

Similar to Shifting Sands, Emerald Cliffs offers an abundance of resources to make aplayer’s time inCities: Skylinesmore comfortable. Water and Fertile Land are the most abundant, making it easy to gather resources. There’s also plenty of Oil, Ore, and Forestry to help players earn money and grow their city through industry. Given how the starting area of the map is likely on the southern-west quadrant and on lower ground, Emerald Cliffs will offer a satisfying journey that culminates in players building landmarks that help visitors admire the view of the sky.
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As the name implies, theArid Plainsin theMass Transitexpansion ofCities: Skylinesis characterized by a large percentage of buildable land on a relatively flat surface minus a few specks of hills every now and then. Compared to other maps, Arid Plains is as forward as it gets: a relatively flat plain with a decently-sized river that curves toward a lake on top of the map. This familiar nature makes it one of the most beginner-friendly maps in the game, especially with its scattering of resources at reasonable locations regardless of the player’s development plans.
Being a part of theMass Transitexpansion, it makes sense for the map to have quite a lot of incoming and outgoing transport routes available for use. Despite some hills and elevation around the map, the relative size of these locations makes them rather easy and affordable to terraform for a fully flat development experience.

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Players who want to focus on a more environmentally-friendly city in theirCities: Skylinesplaythroughshould consider pursuing a playthrough atGarden Rivers. ThisGreen Citiesexpansion map is characterized by a relatively flat surface with a lot of action happening in a cross-shape along its center: from the west are raised hills that run toward the middle of the map, which in itself has a large river that runs from north to south as well as from the middle to the east. The raised hills extend past the river to the right. Save for the lake on the upper right, the map has four relatively flat areas for players to use in their city-building.

On top of Water, the map has a lot of Forestry and Fertile Land, particularly in the middle part of the map. This is also the location of generous Oil deposits, making them prime spots for oil infrastructure. One rather appealing part of the map would be the flat lands close to and on the hills themselves, the view from above makes them seem like crop circles.
Eden Valleyfrom theGreen Citiesexpansion is a surprising twist to the content’s premise ofmore sustainable cities. After all, there’s quite a large stockpile of Oil along the northern part of the map just ripe for the taking. As the name implies, Eden Valley also has quite a lot of resources for players to enjoy, with Forestry scattered around the edges while Fertile Land is close to the center, with the middle parts of its two hemispheres rich with Ore.

While its buildable land is only in the top 70%, Eden Valley stuns with its efficient geography. The map is divided into two parts via a river, with lakes to the north-east, north-west, and south. This gives players access to a smaller left half and a much larger right half - perfect for dividing their city into various districts and segments.
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Despite its lack of Railway connections and its Buildable Land the lowest in the game,The Archipelagohas some of the most flexible layouts in the game. Being a map characterized by very few land areas and a whole lot of water, it makes sense for The Archipelago to enjoy a tropical theme. More than that, however, is the fact that its scattered layout gives players a lot of opportunities to get creative with their city organization.
For instance, players can now actively separate communities with their ferry channels, or use some of the larger areas to condense their population in these “districts.” Players can go crazy with bridges and ferry connections, with Forestry likely being the largest industry. Should testing one’s creativity become the barometer of a beginner’s growth into a veteranCities: Skylinesplayer, then The Archipelago can be the source of a fun challenge.
Players who want to enjoy theirCities: Skylinesexperience may want to start their journey with a more flexible map likeRegal Hills. Included in theMass Transitupdate, Regal Hills boasts a lake to the far east with a long river, and two separated rivers to the west leading to a smaller lake up northwest. The rest of the land is relatively manageable, with Water and Forestry among the area’s most abundant resources.
The relative lack of Ore and Fertile Land can make Regal Hills slightly challenging to work with in terms of resource-collection. However, fans who want to immerse themselves in the more technical side ofCities: Skylinesmechanics such as managing shipping systems as well as importing and exporting goods would appreciate the flexibility Regal Hills offers.
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It’s not always thatcities in city sims likeCities: Skylinesare realistically in extremely flat areas. AsSeven LakesfromMass Transitshows, sometimes cities can be surrounded by clusters of geographic features. In the case of Seven Lakes, it’s seven lakes across all directions from the center, sans north. Its inclusion inMass Transitmeans there’s an emphasis on using railways and shipping industries to compensate for the relative lack of resources.
Despite the lack of other major resources such as Fertile Land, Ore, and Oil, Seven Lakes makes up for it with buildable areas that can encourage expansion into industrialist concepts. There’s not a lot of pressure to perfect traffic as well, seeing as there are two Airways and Rails, and a single Highway and Shipping Channel.
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Players ofa city-simlikeCities: Skylineswho want a more straightforward take on their gameplay should consider pursuingFarmland FlatsfromMap Pack 1. At its core, Farmland Flats is indeed majorly comprised of plains and farmlands neatly divided into geometric divisions, courtesy of scattered lines of trees. To the north of the main highway is a river leading to a small lake and splitting into a fork, making it the land’s richest water source.
Due to its structure, Farmland Flats are abundant in Forestry and Fertile Land, as well as Ore, Oil, and Water. The relative presence of these resources can make Farmland Flats a decent map for players to start their experience with, especially with all transport systems except Shipping Channels existing with a pair each for outgoing and incoming traffic.