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InHomeworld 3players can split their fleet up into manydifferent control groups. Using Control Groups allows players to better micro-manage their ships and make sure they are attacking specific ships' weaknesses with their own strengths.
Whenever multiple ships are selected players are able to set them in a formation. While this visually changes how those ships fly together it will also offer them various strengths and some weaknesses depending on the formation.

Interceptor
Fleet Bomber
Strikecraft are smaller ships with weak hulls but specialize in hitting their enemies quickly before evading incoming attacks and lining up another shot.The best overall Formation for Strikecraft is Deltaas it keeps them evenly spaced out to avoid AOE attacks while not compromising their damage output.
Another useful Strikecraft formation isClaw as it focuses their firepower, especially against rival Strikecraftwhich they will more often than not be engaging. Stirkecraft are also the one class of ships that function fairly well with no formation at all when specifically fighting enemy Strikecraft. While it will erupt battles into pure chaos, it will see your ships destroying enemy ships all at once instead of only focusing on one at a time and wasting shots.

Missile Frigate
Smart Missile Frigate
Corvettes and Frigate operate similarly in combat and sacrifice their mobility to focus on stronger hulls and better weapons. Arguably the best formation for ships like these is theSphere which can decimate even a Capital Ship.This formation will have all selected units circle and begin firing on an enemy, spacing out while concentrating all fire on a single target.
The Cross achieves a lot of the same goals but keeps your ships on one side of the fighting and is perfect forsetting up support and utility shipsbehind to give them easy access to the entire fleet.

Best Formations For Mixed Groups In Homeworld 3
Capital shipsdidn’t get their own section as players often won’t have enough for their own control groups and are best when supported in any of the following formations. TheTrail is one of the better options for mixed groups of shipsno matter the makeup. While it does put your larger ships front and center to get shot first, this will protect smaller ships that can then jump into the fighting after the initial volley of shots and abilities. The Wedge achieves the same goal but will put those smaller ships a bit closer to the front and in a bit more danger.
