Summary

TheFalloutfranchise saw a massive resurgence in popularity with the release ofFallout 3in 2008, and much of that game’s success can be attributed to how Bethesda modernized the established RPG formula of the series. This trend would continue all the way throughFallout 76andFallout 4, the last mainline entry. While the more modern design philosophy of current-eraFalloutgames has its merits, fellow modern RPGBaldur’s Gate 3shows that the franchise could benefit from taking a more old-school approach in a future game.

Before it was a first-person RPG similar toThe Elder Scrolls,Falloutsported a top-down perspective, giving the player a birds-eye view of the environment. When it came time to fight, the game would enter a turn-based combat system, where players had to manage their action points and devise appropriate strategies to take down their enemies. In these ways,FalloutandFallout 2followed a traditional CRPG framework. By the timeFallout 3released, expectations for RPGshad changed a bit, and newFalloutdeveloper Bethesda took the series in a different direction, focusing more on cinematic flair, graphical fidelity, and real-time gameplay than CRPG conventions. However, as the recentBG3has shown, there is still room for more classic CRPGs, and the nextFalloutgame should take note.

A player exploring a radiated desert in Fallout 2

RELATED:Fallout Characters With the Wrong Karma Scores

A Future Fallout Game Could Turn Back the Clock

Falloutis characterized by its intriguing lore, colorful characters, dense atmosphere, and satisfying progression systems. These elements have been strengthened and developed with releases likeFallout 3,Fallout: New Vegas, andFallout 4, and they could continue to grow and be experimented with if the series switched up the format. While thenext mainlineFalloutgamecould keep the first/third-person, real-time gameplay staples of the modern entries, a spin-off title in the vein ofFallout: New Vegasshould take a note out ofBG3’s playbook and return to the top-down, turn-based mechanics of the first twoFalloutgames.

There are a few advantages to this design approach. For one thing, a top-down perspective can offer a fresh take on exploration, allowing for bespoke environments that have more than just basic loot to uncover. The game map could be shrunk down to fit this new approach as well, as there could be a greater emphasis on density in specific locations, rather than general sprawl.Combat in modernFalloutgameshas always been a little bare bones, with arguably the most exciting combat feature being the V.A.T.S. system, so a turn-based structure could offer a refreshing alternative, focusing more on strategy and positioning. This would also open the door to more out-there and creative special abilities, as the game would not have to be shackled by the constraints of real-time gameplay and specific button inputs.

Going back to the series' old style could also mean a lesser focus on things like real-time movement mechanics and controls, which could free up development resources and allow for the buttressing of complex, branching quest lines and deep RPG systems. Exploring the world from a top-down perspective, perhaps with strict point-and-click controls, would letFalloutcenter more on the basicsof RPG design, and players would be focusing less on the moment-to-moment gameplay and more on the broader narratives, quests, and class options.

Of course, there is nothing inherently wrong with the direction the modernFalloutgames have taken, and there are certainly areas where they can be seen as superior to classic CRPGs likeBaldur’s Gate 3. However, it could also be argued thatFallouthas shifted away from its more complex RPG roots, as the newer games focus more on real-time combat and contemporary approaches to exploration and narrative design.Baldur’s Gate 3proves that an older style of CRPG can still be successful, andFalloutshould follow its lead.